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S167
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Devlog
Week 38 :(
September 17, 2024
by
Da_Ro
It’s hard to admit, but I’m postponing this project until I come back with better ideas on how to create simple and standard things in a non-simple environment. Really. I’ve had the idea of a no...
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Week 37 - Wednesday (no updates)
September 13, 2024
by
Da_Ro
I have to admit that one-week sprint is too short even for such small project, next sprints will be two-weeks, and marked by even week number. Currently I stuck a bit with proper shadows drawing, it i...
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Week 36 - Wednesday (not yet but let it be)
September 05, 2024
by
Da_Ro
Almost two weeks passed and it were some difficult weeks. Daily routines, fighting with OpenGL standard, and a lot of personal tasks. Currently I decided to push builds today, to have a day for the re...
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Week 34 - Wednesday (almost)
August 23, 2024
by
Da_Ro
That was a tough week. First plan was just to implement PBR using some available shader example. But then I decided to do better, and make rendering pipeline data-driven instead of hard-coded. On one...
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Week 33 - Wednesday
August 16, 2024
by
Da_Ro
This update introduces some fancy visuals: a draft scene with the artifact inside some facility, and attempt to make PBR lighting. As you see, I’m using orange and grey textures like Valve level des...
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Week 33 - Monday
August 12, 2024
by
Da_Ro
Currently I decided to adjust releasing format. I have no idea if I should keep older builds yet, probably I will store them somewhere outside of Itch.io. But I’m going to update current builds more...
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First post!
August 09, 2024
by
Da_Ro
I’m starting my pet project, marking my first attempt to make my game development a public process. I’ve tried to begin numerous times, but each attempt was postponed and buried under other priori...
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