Week 37 - Wednesday (no updates)
S167 » Devlog
I have to admit that one-week sprint is too short even for such small project, next sprints will be two-weeks, and marked by even week number.
Currently I stuck a bit with proper shadows drawing, it is really tangled when the spatial structure is not Euclidean, so I need more time to solve these issues. Traditional shadow maps are not working because:
- they have to be layered for different parts of space, which really increases memory expenses;
- stencil buffer have to be separated from depth buffer, which is not supported;
- peter-panning can be solved by switching between backface and frontface culling, but portal rendering messes this technique;
- a lot of lesser issues mixed with these above.
Hope next week I’ll came with a solution both good-looking and efficient.
Interesting: how this problem was solved in Portal by Valve? Or they don’t have portal shadows?
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S167
Status | Prototype |
Author | Da_Ro |
Genre | Survival |
Tags | Exploration, Procedural Generation, Roguelite, Singleplayer, Walking simulator |
More posts
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- Week 33 - MondayAug 12, 2024
- First post!Aug 09, 2024
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