Week 33 - Monday
Currently I decided to adjust releasing format. I have no idea if I should keep older builds yet, probably I will store them somewhere outside of Itch.io. But I’m going to update current builds more often than weekly, while adding new features and assets.
Current week changes:
- Mipmaps support added, so no more visual noise after default minification filter. Of course their files should have proper naming, format, and layout, but nothing really difficult.
- I think if any Linux user will try to run s167 ELF, will meet the absence of SDL3 in the system, so I put my pre-built library in the archive and added script to run the executable.
Interesting fact: RenderDoc doesn’t properly recognize offsets for mipmap level 1 and shows it like it has no offset at all, but in the game everything is fine. I have spent too much time checking for texture slicing in RenderDoc before I noticed that my first calculations were correct and RenderDoc wasn’t right.
Again, I need feedback about any bugs, especially on Windows platform. Of course reasonable feedback, not like “I deleted some asset and everything is weird now” :)
Files
Get S167
S167
Status | Prototype |
Author | Da_Ro |
Genre | Survival |
Tags | Exploration, Procedural Generation, Roguelite, Singleplayer, Walking simulator |
More posts
- Week 38 :(86 days ago
- Week 37 - Wednesday (no updates)90 days ago
- Week 36 - Wednesday (not yet but let it be)98 days ago
- Week 34 - Wednesday (almost)Aug 23, 2024
- Week 33 - WednesdayAug 16, 2024
- First post!Aug 09, 2024
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